Repeated Search Turn-Cost Procedure
Overview
This procedure prevents one-and-done dead ends while preserving time pressure through explicit turn expenditure.
Procedure
- Resolve initial search/listen check.
- If party retries, spend one exploration turn.
- Make next check.
- Repeat as desired while tracking all turn-based consequences.
Why It Matters
- Players can push through uncertainty.
- Wandering encounter risk and resource burn remain active.
- Keeps exploration choices meaningful.
See Also
- Classic Exploration Procedure and Turn Structure
- Solo Trap and Listen Detection
- Dungeon Revisit and Restocking Pressure Loop